![]() ![]() One chapter can be described as "R2-D2 vs Alien," where you play as a cute little beeping robot on an interstellar cruise ship carrying a mysterious alien creature. What really makes this interesting is just how distinctive each chapter is. ![]() There is a bonus chapter that brings everything together at the end, but it is only vaguely connected to the character's stories. No two characters play alike, despite sharing the same basic gameplay engine, so it feels akin to playing a series of JRPG short stories. The game revolves around seven separate protagonists, similar to something like Saga Frontier, but unlike that game, each protagonist has their own story and genre. The most obvious thing that stands out about Live A Live is the structure. At long last, Live A Live can be played in English, and despite it being almost 30 years since the original's release, the game has stood the test of time like few other titles from its era. (For example, the big battle theme, Megalomania, was the inspiration for the name of Toby Fox's "Megalovania.") It's a weird and quirky game that seemed like it might be lost to the mists of time until a remake was announced. Despite this, it was a huge inspiration for a lot of game developers. It was one of the RPGs that was never released in English, so a lot of people have never heard of it, let alone tried it out. ![]() Live A Live was one of the "lost gems" of the SNES era of SquareSoft. ![]()
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